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 Nick & Seabiscuit following the 2006 final
 | FORMAT
The challenge culminates on 'Match Day' where all competitors compete in a day-long match play tournament to determine the year's Breezy Point Challenge Champion. Participants are seeded based on their NET total of the first 5 individual rounds.
Each round includes side games that include low net score, low net team score, low putts, long drive, and closest to the pin.
The current Breezy Point Challenge format consists of:
- Individual Stroke Play
- Individual 6 Red / 6 White / 3 Black / 3 Blue
- Individual Stableford
- Two Person Best Ball (2 rounds)
- Team Scramble
- 9-hole Match Play (3 rounds)
- 18-hole Match Play
- Loser's Choice
INDIVIDUAL STROKE PLAY
- Individuals record their gross score for the round.
- Upon the close of the round, the official scorekeeper determines the net scoring with the application of the individual’s handicap.
- Award given to the individual(s) with the lowest net score for the round.
- Awards for Closest To The Pin (2), Longest Drive, Longest Putt, Skins, Low Putts.
TWO PERSON BEST BALL
- Individuals record their gross score for the round.
- Upon the close of the round, the official scorekeeper determines the net scoring with the application of the individual’s handicap.
- The best net score for each hole among the team members is recorded as the team score for that hole.
- Award given to the team(s) with the lowest net score for the round.
- Award given to the individual(s) with the lowest net score for the round.
- Awards for Closest To The Pin (2), Longest Drive, Longest Putt, Skins, Low Putts.
- In the event that a player does not have a partner for best-ball, that player will use their hole-by-hole score from the previous round as the partner score.
INDIVIDUAL STABLEFORD
- Individuals record their gross score for the round.
- Upon the close of the round, the official scorekeeper determines the net scoring and net stableford scoring with the application of the individual’s handicap.
- Double Eagle = 10 pts.
- Eagle = 6 pts.
- Birdie = 3 pts.
- Par = 1 pt.
- Bogey = 0 pts.
- Double Bogey and Above = -1 pt.
- Award given to the individual(s) with the lowest net stableford score for the round.
- Awards for Closest To The Pin (2), Longest Drive, Longest Putt, Skins, Low Putts
RED/WHITE/BLACK/BLUE
- Individuals select which tee they would like to start from at each hole.
- Individuals must tee from the red tees on 6 holes, from the white tees on 6 holes, from the black tees on 3 holes, and from the blue tees on 3 holes.
- The selected tee for each hole must be recorded on the scorecard.
- Any deviation from the 6-6-3-3 will result in disqualification.
- Individuals record their gross score for the round.
- Upon the close of the round, the official scorekeeper determines the net scoring with the application of the individual’s handicap.
- Award given to the individual(s) with the lowest net score for the round.
- Awards for Closest To The Pin (2), Longest Drive, Longest Putt, Skins, Low Putts.
TEAM SCRAMBLE
- Play the ball from the best position as chosen by your four-person team. All players hit from that spot.
- Teams may move the ball one-club length from the initial shot, but may not move the ball into a different cut of grass or out of a hazard. Ex. - moving ball from rough to fairway or from fringe to green.
- Putts must be placed within 2 in. of their original position, not nearer the hole.
- One gross team score is recorded for each hole. Handicaps do not apply.
- The team score is not included in individual cumulative scores for the competition.
- Awards for Team Closest To The Pin (2), Team Longest Drive, Team Longest Putt ▪ Team Low Putts, Low Team Score
- Teams with fewer players will have one player shoot twice. The player selected to shoot twice must be rotated every hole. The rotation must occur so that the privilege of shooting twice is evenly distributed throughout the team as much as possible.
- The Scramble Handicap Formula utilized is the algorithm developed by Dean Knuth, USGA Director of Handicapping
- First, course handicaps for each player are calculated.
- Team HCP = (Player A *.2) + (Player B *.15) + Player C * .1) + (Player D * .01)
MATCH DAY - 9 HOLE MATCHES
- Handicaps apply. Subtract the low handicap from the high handicap. The result is the number of holes the higher handicap will receive a stroke(s). Strokes are applied in ascending order to the hole handicap set forth by the course. Example:
- Gary has a 9 handicap. Rick has a 22 handicap.
- Subtract 9 from 22 = 13 strokes to Rick
- Do Not Divide 13 by 2 to get 6.5!
- Rick will get strokes on the 13 lowest handicapped holes on an 18 hole scorecard. If only playing 9 holes, Rick will get strokes on only the identified holes within the 9-hole scorecard. This could be 7 strokes or 6 strokes depending on if he is playing the front or back.
- Each hole is worth 1 point.
- If a tie occurs in a round of 9-hole playoff match-play, the higher seed will be awarded the win.
MATCH DAY - 18 HOLE CHAMPIONSHIP
- Handicaps apply. Subtract the low handicap from the high handicap. The result is the number of holes the higher handicap will receive a stroke(s). Strokes are applied in ascending order to the hole handicap set forth by the course.
- Each hole is worth 1 point.
- If a tie occurs in 18-hole playoff match-play, the match will proceed to a sudden-death playoff beginning on the next sequential hole.
FINAL DAY - LOSER'S CHOICE Bottom seed in the match play selects the format and makes the announcement at Tuesday’s Awards Dinner. Loser selects teams if a team format is chosen. Loser is responsible for scorekeeping. All formats are played with handicaps. Loser defines payout percentages. $100 prize pool.
Sample formats include: Individual Stroke Play, Best Ball, Stableford, Team Scramble, Red White Black & Blue, 2-Man No Scotch, 4-Man Cha Cha Cha, Alternate Shot, Best At Something, Canadian Foursomes, Criers and Whiners, Hate 'Em, One Club, Shamble, Switch, Three Club Monte, Whack and Hack.
Alternate shot formats to use 60% of combined handicap.
Scramble formats to use the Knuth Scramble Handicap formula.
- 4-man Team HCP = (Player A HCP *.2) + (Player B HCP *.15) + Player C HCP * .1) + (Player D HCP * .01)
- 2-man Team HCP = (Player A HCP *.4) + (Player B HCP *.2)
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